Tuesday, 27 November 2012

Remove Unwanted Objects in Photoshop

 

 

 

 

 

 

 

 

How to Remove Unwanted Objects In Photoshop

First of all open photoshop 


then select the clone button 


mask it over the object you want to remove 


that's it you are done!


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Monday, 26 November 2012

3DS Max Reactor Cloth Tutorial

  How To Create Cloth In 3ds Max

First of all open 3ds max 


create a plane with length and width segments of 80


go to modifier and select cloth and then click on object properties


click on add objects and then select all the objects in the scene


select collision object


click on the cloth plane and then change it from inactive to cloth and select any cloth properties you want


then click on simulate option and it will simulate the cloth 




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Saturday, 24 November 2012

How to Change Hair Color In Photoshop





Changing Hair Color In Photoshop

first of all open photoshop and open your image


then, click on adjustment layer option and select hue/saturation


when it opens select colorize


now, take the brush tool and mask it over the face


change colors to black and white 


mask it over the face area the it will look like this 


change the blending mode of the layer to color and set the opacity to 50%



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How To Create Bumped Maps in Photoshop

 

 

How to Create Bumped Maps in Photoshop 

First of all open photoshop and open your texture image


then go to image>adjustments>desaturate



go to image>adjustments>brightness/contrast option


and then, go to filter>blur>gaussian blur


that's it you are done!



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Friday, 23 November 2012

3DS Max How To Create Mental Ray Displacement Grass

 



 

 3ds Max Mental Ray Displacement Grass


First of all open 3ds max and go to render setup and select mental ray renderer


then, go to material editor option and open grass texture


go to the maps option and check the box of displacement and click on none and then select bitmap 


and now render!



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Thursday, 22 November 2012

3DS Max How to Create Glowing Materials

 

 

3ds Max Glow Materials

First of all open 3ds max 



go to rendering>render setup and change it from scanline to mental ray renderer


In the rendering setup go to renderer


go to material editor tool and select mental ray 


click on surface box and select glow option


change the color whatever you want 


change the brightness to 35%


click on the surface option and drag it down to shadow option and select instance option


assign the material to the object


now render!




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3DS Max - Mental Ray Depth Of Field

 

 

Mental Ray Depth Of Field

First of all open 3ds max


go to create option and create a target camera 


go to camera options and scroll down on the multi pass effect select enable button and change the depth of field to depth of field (mental ray)


and thats it you are done 

 

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Wednesday, 21 November 2012

3DS Max - Basic Sunlight in 3ds Max

 

 

Create A Basic Sunlight In 3ds Max using Scanline Renderer


First of all open 3ds max 



and go to lights option and create a skylight 



then create a target spot light 



set the color to light yellow so it will give the look of sunlight 


scroll down and go to spotlight parameters and increase the size of hotspot beam and falloff  field


check  the on box in the shadows option and change it to ray traced shadows


now go to renderer setup and go to advanced lighting and select light tracer option


click on the render button to render your image




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