Create A Basic Sunlight In 3ds Max using Scanline Renderer
First of all open 3ds max
and go to lights option and create a skylight
then create a target spot light
set the color to light yellow so it will give the look of sunlight
scroll down and go to spotlight parameters and increase the size of hotspot beam and falloff field
check the on box in the shadows option and change it to ray traced shadows
now go to renderer setup and go to advanced lighting and select light tracer option
click on the render button to render your image
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