3ds Max Glow Materials
First of all open 3ds max
go to rendering>render setup and change it from scanline to mental ray renderer
In the rendering setup go to renderer
go to material editor tool and select mental ray
click on surface box and select glow option
change the color whatever you want
change the brightness to 35%
click on the surface option and drag it down to shadow option and select instance option
assign the material to the object
now render!
If you like my tutorial don't forget to comment!
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