Showing posts with label 3DS Max - Basic Sunlight in 3ds Max. Show all posts
Showing posts with label 3DS Max - Basic Sunlight in 3ds Max. Show all posts

Wednesday, 21 November 2012

3DS Max - Basic Sunlight in 3ds Max

 

 

Create A Basic Sunlight In 3ds Max using Scanline Renderer


First of all open 3ds max 



and go to lights option and create a skylight 



then create a target spot light 



set the color to light yellow so it will give the look of sunlight 


scroll down and go to spotlight parameters and increase the size of hotspot beam and falloff  field


check  the on box in the shadows option and change it to ray traced shadows


now go to renderer setup and go to advanced lighting and select light tracer option


click on the render button to render your image




If you like my tutorial don't forget to comment!


 

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